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//! **daggy** is a directed acyclic graph data structure library. //! //! The most prominent type is [**Dag**](./struct.Dag.html) - a wrapper around [petgraph] //! (http://bluss.github.io/petulant-avenger-graphlibrary/doc/petgraph/index.html)'s [**Graph**] //! (http://bluss.github.io/petulant-avenger-graphlibrary/doc/petgraph/graph/struct.Graph.html) //! data structure, exposing a refined API targeted towards directed acyclic graph related //! functionality. //! //! The [**Walker** trait](./walker/trait.Walker.html) defines a variety of useful methods for //! traversing any graph type. Its methods behave similarly to iterator types, however **Walker**s //! do not require borrowing the graph. This means that we can still safely mutably borrow from the //! graph whilst we traverse it. #![forbid(unsafe_code)] #![warn(missing_docs)] extern crate petgraph as pg; use pg::graph::{DefIndex, GraphIndex, IndexType}; use std::marker::PhantomData; use std::ops::{Index, IndexMut}; pub use pg as petgraph; pub use pg::graph::{EdgeIndex, NodeIndex, EdgeWeightsMut, NodeWeightsMut}; pub use walker::Walker; pub mod walker; /// The Petgraph to be used internally within the Dag for storing/managing nodes and edges. pub type PetGraph<N, E, Ix> = pg::Graph<N, E, pg::Directed, Ix>; /// Read only access into a **Dag**'s internal node array. pub type RawNodes<'a, N, Ix> = &'a [pg::graph::Node<N, Ix>]; /// Read only access into a **Dag**'s internal edge array. pub type RawEdges<'a, E, Ix> = &'a [pg::graph::Edge<E, Ix>]; /// A Directed acyclic graph (DAG) data structure. /// /// Dag is a thin wrapper around petgraph's `Graph` data structure, providing a refined API for /// dealing specifically with DAGs. /// /// Note: The following documentation is adapted from petgraph's [**Graph** documentation] /// (http://bluss.github.io/petulant-avenger-graphlibrary/doc/petgraph/graph/struct.Graph.html). /// /// **Dag** is parameterized over the node weight **N**, edge weight **E** and index type **Ix**. /// /// **NodeIndex** is a type that acts as a reference to nodes, but these are only stable across /// certain operations. **Removing nodes may shift other indices.** Adding kids to the **Dag** /// keeps all indices stable, but removing a node will force the last node to shift its index to /// take its place. /// /// The fact that the node indices in the **Dag** are numbered in a compact interval from 0 to *n*-1 /// simplifies some graph algorithms. /// /// The **Ix** parameter is u32 by default. The goal is that you can ignore this parameter /// completely unless you need a very large **Dag** -- then you can use usize. /// /// The **Dag** also offers methods for accessing the underlying **Graph**, which can be useful /// for taking advantage of petgraph's various graph-related algorithms. #[derive(Clone, Debug)] pub struct Dag<N, E, Ix: IndexType = DefIndex> { graph: PetGraph<N, E, Ix>, } /// A **Walker** type that can be used to step through the children of some parent node. pub struct Children<N, E, Ix: IndexType> { walk_edges: pg::graph::WalkEdges<Ix>, _node: PhantomData<N>, _edge: PhantomData<E>, } /// A **Walker** type that can be used to step through the children of some parent node. pub struct Parents<N, E, Ix: IndexType> { walk_edges: pg::graph::WalkEdges<Ix>, _node: PhantomData<N>, _edge: PhantomData<E>, } /// An iterator yielding multiple `EdgeIndex`s, returned by the `Graph::add_edges` method. pub struct EdgeIndices<Ix: IndexType> { indices: ::std::ops::Range<usize>, _phantom: PhantomData<Ix>, } /// An alias to simplify the **Recursive** **Walker** type returned by **Dag**. pub type RecursiveWalk<N, E, Ix, F> = walker::Recursive<Dag<N, E, Ix>, Ix, F>; /// An error returned by the `Dag::add_edge` method in the case that adding an edge would have /// caused the graph to cycle. #[derive(Copy, Clone, Debug)] pub struct WouldCycle<E>(pub E); impl<N, E, Ix = DefIndex> Dag<N, E, Ix> where Ix: IndexType { /// Create a new, empty `Dag`. pub fn new() -> Self { Self::with_capacity(1, 1) } /// Create a new `Dag` with estimated capacity for its node and edge Vecs. pub fn with_capacity(nodes: usize, edges: usize) -> Self { Dag { graph: PetGraph::with_capacity(nodes, edges) } } /// Removes all nodes and edges from the **Dag**. pub fn clear(&mut self) { self.graph.clear(); } /// The total number of nodes in the **Dag**. pub fn node_count(&self) -> usize { self.graph.node_count() } /// The total number of edgees in the **Dag**. pub fn edge_count(&self) -> usize { self.graph.edge_count() } /// Borrow the `Dag`'s underlying `PetGraph<N, Ix>`. /// All existing indices may be used to index into this `PetGraph` the same way they may be /// used to index into the `Dag`. pub fn graph(&self) -> &PetGraph<N, E, Ix> { &self.graph } /// Take ownership of the `Dag` and return the internal `PetGraph`. /// All existing indices may be used to index into this `PetGraph` the same way they may be /// used to index into the `Dag`. pub fn into_graph(self) -> PetGraph<N, E, Ix> { let Dag { graph } = self; graph } /// Add a new node to the `Dag` with the given weight. /// /// Computes in **O(1)** time. /// /// Returns the index of the new node. /// /// **Note:** If you're adding a new node and immediately adding a single edge to that node from /// some other node, consider using the [add_child](./struct.Dag.html#method.add_child) or /// [add_parent](./struct.Dag.html#method.add_parent) methods instead for better performance. /// /// **Panics** if the Graph is at the maximum number of nodes for its index type. pub fn add_node(&mut self, weight: N) -> NodeIndex<Ix> { self.graph.add_node(weight) } /// Add a new directed edge to the `Dag` with the given weight. /// /// The added edge will be in the direction `a` -> `b` /// /// Checks if the edge would create a cycle in the Graph. /// /// If adding the edge **would not** cause the graph to cycle, the edge will be added and its /// `EdgeIndex` returned. /// /// If adding the edge **would** cause the graph to cycle, the edge will not be added and /// instead a `WouldCycle<E>` error with the given weight will be returned. /// /// In the worst case, petgraph's [`is_cyclic_directed`] /// (http://bluss.github.io/petulant-avenger-graphlibrary/doc/petgraph/algo/fn.is_cyclic_directed.html) /// function is used to check whether or not adding the edge would create a cycle. /// /// **Note:** Dag allows adding parallel ("duplicate") edges. If you want to avoid this, use /// [`update_edge`](./struct.Dag.html#method.update_edge) instead. /// /// **Note:** If you're adding a new node and immediately adding a single edge to that node from /// some other node, consider using the [add_child](./struct.Dag.html#method.add_child) or /// [add_parent](./struct.Dag.html#method.add_parent) methods instead for better performance. /// /// **Panics** if either `a` or `b` do not exist within the **Dag**. /// /// **Panics** if the Graph is at the maximum number of edges for its index type. pub fn add_edge(&mut self, a: NodeIndex<Ix>, b: NodeIndex<Ix>, weight: E) -> Result<EdgeIndex<Ix>, WouldCycle<E>> { let should_check_for_cycle = must_check_for_cycle(self, a, b); let idx = self.graph.add_edge(a, b, weight); // Check if adding the edge has created a cycle. // // TODO: Re-use a `pg::visit::Topo` for this. Perhaps store this in the `Dag` itself? if should_check_for_cycle && pg::algo::is_cyclic_directed(&self.graph) { let weight = self.graph.remove_edge(idx).expect("No edge for index"); Err(WouldCycle(weight)) // If no cycles were found, we're done. } else { Ok(idx) } } /// Adds the given directed edges to the `Dag`, each with their own given weight. /// /// The given iterator should yield a `NodeIndex` pair along with a weight for each Edge to be /// added in a tuple. /// /// If we were to describe the tuple as *(a, b, weight)*, the connection would be directed as /// follows: /// /// *a -> b* /// /// This method behaves similarly to the [`add_edge`](./struct.Dag.html#method.add_edge) /// method, however rather than checking whether or not a cycle has been created after adding /// each edge, it only checks after all edges have been added. This makes it a slightly more /// performant and ergonomic option that repeatedly calling `add_edge`. /// /// If adding the edges **would not** cause the graph to cycle, the edges will be added and /// their indices returned in an `EdgeIndices` iterator, yielding indices for each edge in the /// same order that they were given. /// /// If adding the edges **would** cause the graph to cycle, the edges will not be added and /// instead a `WouldCycle<Vec<E>>` error with the unused weights will be returned. The order of /// the returned `Vec` will be the reverse of the given order. /// /// **Note:** Dag allows adding parallel ("duplicate") edges. If you want to avoid this, use /// [`update_edges`](./struct.Dag.html#method.update_edges) instead. /// /// **Note:** If you're adding a series of new nodes and edges to a single node, consider using /// the [add_child](./struct.Dag.html#method.add_child) or [add_parent] /// (./struct.Dag.html#method.add_parent) methods instead for greater convenience. /// /// **Panics** if the Graph is at the maximum number of nodes for its index type. pub fn add_edges<I>(&mut self, edges: I) -> Result<EdgeIndices<Ix>, WouldCycle<Vec<E>>> where I: IntoIterator<Item=(NodeIndex<Ix>, NodeIndex<Ix>, E)>, { let mut num_edges = 0; let mut should_check_for_cycle = false; for (a, b, weight) in edges { // Check whether or not we'll need to check for cycles. if !should_check_for_cycle { if must_check_for_cycle(self, a, b) { should_check_for_cycle = true; } } self.graph.add_edge(a, b, weight); num_edges += 1; } let total_edges = self.edge_count(); let new_edges_range = total_edges-num_edges..total_edges; // Check if adding the edges has created a cycle. // // TODO: Re-use a `pg::visit::Topo` for this. Perhaps store this in the `Dag` itself? if should_check_for_cycle && pg::algo::is_cyclic_directed(&self.graph) { let removed_edges = new_edges_range.rev().filter_map(|i| { let idx = EdgeIndex::new(i); self.graph.remove_edge(idx) }); Err(WouldCycle(removed_edges.collect())) } else { Ok(EdgeIndices { indices: new_edges_range, _phantom: ::std::marker::PhantomData, }) } } /// Update the edge from nodes `a` -> `b` with the given weight. /// /// If the edge doesn't already exist, it will be added using the `add_edge` method. /// /// Please read the [`add_edge`](./struct.Dag.html#method.add_edge) for more important details. /// /// Checks if the edge would create a cycle in the Graph. /// /// Computes in **O(t + e)** time where "t" is the complexity of `add_edge` and e is the number /// of edges connected to the nodes a and b. /// /// Returns the index of the edge, or a `WouldCycle` error if adding the edge would create a /// cycle. /// /// **Note:** If you're adding a new node and immediately adding a single edge to that node from /// some parent node, consider using the [`add_child`](./struct.Dag.html#method.add_child) /// method instead for greater convenience. /// /// **Panics** if the Graph is at the maximum number of nodes for its index type. pub fn update_edge(&mut self, a: NodeIndex<Ix>, b: NodeIndex<Ix>, weight: E) -> Result<EdgeIndex<Ix>, WouldCycle<E>> { if let Some(edge_idx) = self.find_edge(a, b) { if let Some(edge) = self.edge_weight_mut(edge_idx) { *edge = weight; return Ok(edge_idx); } } self.add_edge(a, b, weight) } /// Find and return the index to the edge that describes `a` -> `b` if there is one. /// /// Computes in **O(e')** time, where **e'** is the number of edges connected to the nodes `a` /// and `b`. pub fn find_edge(&self, a: NodeIndex<Ix>, b: NodeIndex<Ix>) -> Option<EdgeIndex<Ix>> { self.graph.find_edge(a, b) } /// Access the parent and child nodes for the given `EdgeIndex`. pub fn edge_endpoints(&self, e: EdgeIndex<Ix>) -> Option<(NodeIndex<Ix>, NodeIndex<Ix>)> { self.graph.edge_endpoints(e) } /// Remove all edges. pub fn clear_edges(&mut self) { self.graph.clear_edges() } /// Add a new edge and parent node to the node at the given `NodeIndex`. /// Returns both the edge's `EdgeIndex` and the node's `NodeIndex`. /// /// node -> edge -> child /// /// Computes in **O(1)** time. /// /// This is faster than using `add_node` and `add_edge`. This is because we don't have to check /// if the graph would cycle when adding an edge to the new node, as we know it it will be the /// only edge connected to that node. /// /// **Panics** if the given child node doesn't exist. /// /// **Panics** if the Graph is at the maximum number of edges for its index. pub fn add_parent(&mut self, child: NodeIndex<Ix>, edge: E, node: N) -> (EdgeIndex<Ix>, NodeIndex<Ix>) { let parent_node = self.graph.add_node(node); let parent_edge = self.graph.add_edge(parent_node, child, edge); (parent_edge, parent_node) } /// Add a new edge and child node to the node at the given `NodeIndex`. /// Returns both the edge's `EdgeIndex` and the node's `NodeIndex`. /// /// child -> edge -> node /// /// Computes in **O(1)** time. /// /// This is faster than using `add_node` and `add_edge`. This is because we don't have to check /// if the graph would cycle when adding an edge to the new node, as we know it it will be the /// only edge connected to that node. /// /// **Panics** if the given parent node doesn't exist. /// /// **Panics** if the Graph is at the maximum number of edges for its index. pub fn add_child(&mut self, parent: NodeIndex<Ix>, edge: E, node: N) -> (EdgeIndex<Ix>, NodeIndex<Ix>) { let child_node = self.graph.add_node(node); let child_edge = self.graph.add_edge(parent, child_node, edge); (child_edge, child_node) } /// Borrow the weight from the node at the given index. pub fn node_weight(&self, node: NodeIndex<Ix>) -> Option<&N> { self.graph.node_weight(node) } /// Mutably borrow the weight from the node at the given index. pub fn node_weight_mut(&mut self, node: NodeIndex<Ix>) -> Option<&mut N> { self.graph.node_weight_mut(node) } /// Read from the internal node array. pub fn raw_nodes(&self) -> RawNodes<N, Ix> { self.graph.raw_nodes() } /// An iterator yielding mutable access to all node weights. /// /// The order in which weights are yielded matches the order of their node indices. pub fn node_weights_mut(&mut self) -> NodeWeightsMut<N, Ix> { self.graph.node_weights_mut() } /// Borrow the weight from the edge at the given index. pub fn edge_weight(&self, edge: EdgeIndex<Ix>) -> Option<&E> { self.graph.edge_weight(edge) } /// Mutably borrow the weight from the edge at the given index. pub fn edge_weight_mut(&mut self, edge: EdgeIndex<Ix>) -> Option<&mut E> { self.graph.edge_weight_mut(edge) } /// Read from the internal edge array. pub fn raw_edges(&self) -> RawEdges<E, Ix> { self.graph.raw_edges() } /// An iterator yielding mutable access to all edge weights. /// /// The order in which weights are yielded matches the order of their edge indices. pub fn edge_weights_mut(&mut self) -> EdgeWeightsMut<E, Ix> { self.graph.edge_weights_mut() } /// Index the `Dag` by two indices. /// /// Both indices can be either `NodeIndex`s, `EdgeIndex`s or a combination of the two. /// /// **Panics** if the indices are equal or if they are out of bounds. pub fn index_twice_mut<A, B>(&mut self, a: A, b: B) -> (&mut <PetGraph<N, E, Ix> as Index<A>>::Output, &mut <PetGraph<N, E, Ix> as Index<B>>::Output) where PetGraph<N, E, Ix>: IndexMut<A> + IndexMut<B>, A: GraphIndex, B: GraphIndex, { self.graph.index_twice_mut(a, b) } /// Remove the node at the given index from the `Dag` and return it if it exists. /// /// Note: Calling this may shift (and in turn invalidate) previously returned node indices! pub fn remove_node(&mut self, node: NodeIndex<Ix>) -> Option<N> { self.graph.remove_node(node) } /// Remove an edge and return its weight, or `None` if it didn't exist. /// /// Computes in **O(e')** time, where **e'** is the size of four particular edge lists, for the /// nodes of **e** and the nodes of another affected edge. pub fn remove_edge(&mut self, e: EdgeIndex<Ix>) -> Option<E> { self.graph.remove_edge(e) } /// A **Walker** type that may be used to step through the parents of the given child node. /// /// Unlike iterator types, **Walker**s do not require borrowing the internal **Graph**. This /// makes them useful for traversing the **Graph** while still being able to mutably borrow it. /// /// If you require an iterator, use one of the **Walker** methods for converting this /// **Walker** into a similarly behaving **Iterator** type. /// /// See the [**Walker**](./walker/trait.Walker.html) trait for more useful methods. pub fn parents(&self, child: NodeIndex<Ix>) -> Parents<N, E, Ix> { let walk_edges = self.graph.walk_edges_directed(child, pg::Incoming); Parents { walk_edges: walk_edges, _node: PhantomData, _edge: PhantomData, } } /// A "walker" object that may be used to step through the children of the given parent node. /// /// Unlike iterator types, **Walker**s do not require borrowing the internal **Graph**. This /// makes them useful for traversing the **Graph** while still being able to mutably borrow it. /// /// If you require an iterator, use one of the **Walker** methods for converting this /// **Walker** into a similarly behaving **Iterator** type. /// /// See the [**Walker**](./walker/trait.Walker.html) trait for more useful methods. pub fn children(&self, parent: NodeIndex<Ix>) -> Children<N, E, Ix> { let walk_edges = self.graph.walk_edges_directed(parent, pg::Outgoing); Children { walk_edges: walk_edges, _node: PhantomData, _edge: PhantomData, } } /// A **Walker** type that recursively walks the **Dag** using the given `recursive_fn`. /// /// See the [**Walker**](./walker/trait.Walker.html) trait for more useful methods. pub fn recursive_walk<F>(&self, start: NodeIndex<Ix>, recursive_fn: F) -> RecursiveWalk<N, E, Ix, F> where F: FnMut(&Self, NodeIndex<Ix>) -> Option<(EdgeIndex<Ix>, NodeIndex<Ix>)> { walker::Recursive::new(start, recursive_fn) } } /// After adding a new edge to the graph, we use this function immediately after to check whether /// or not we need to check for a cycle. /// /// If our parent *a* has no parents or our child *b* has no children, or if there was already an /// edge connecting *a* to *b*, we know that adding this edge has not caused the graph to cycle. fn must_check_for_cycle<N, E, Ix>(dag: &Dag<N, E, Ix>, a: NodeIndex<Ix>, b: NodeIndex<Ix>) -> bool where Ix: IndexType, { dag.parents(a).next(dag).is_some() && dag.children(b).next(dag).is_some() && dag.find_edge(a, b).is_none() } impl<N, E, Ix> Index<NodeIndex<Ix>> for Dag<N, E, Ix> where Ix: IndexType { type Output = N; fn index(&self, index: NodeIndex<Ix>) -> &N { &self.graph[index] } } impl<N, E, Ix> IndexMut<NodeIndex<Ix>> for Dag<N, E, Ix> where Ix: IndexType { fn index_mut(&mut self, index: NodeIndex<Ix>) -> &mut N { &mut self.graph[index] } } impl<N, E, Ix> Index<EdgeIndex<Ix>> for Dag<N, E, Ix> where Ix: IndexType { type Output = E; fn index(&self, index: EdgeIndex<Ix>) -> &E { &self.graph[index] } } impl<N, E, Ix> IndexMut<EdgeIndex<Ix>> for Dag<N, E, Ix> where Ix: IndexType { fn index_mut(&mut self, index: EdgeIndex<Ix>) -> &mut E { &mut self.graph[index] } } impl<N, E, Ix> Walker<Dag<N, E, Ix>> for Children<N, E, Ix> where Ix: IndexType, { type Index = Ix; #[inline] fn next(&mut self, dag: &Dag<N, E, Ix>) -> Option<(EdgeIndex<Ix>, NodeIndex<Ix>)> { self.walk_edges.next_neighbor(&dag.graph) } } impl<N, E, Ix> Walker<Dag<N, E, Ix>> for Parents<N, E, Ix> where Ix: IndexType, { type Index = Ix; #[inline] fn next(&mut self, dag: &Dag<N, E, Ix>) -> Option<(EdgeIndex<Ix>, NodeIndex<Ix>)> { self.walk_edges.next_neighbor(&dag.graph) } } impl<Ix> Iterator for EdgeIndices<Ix> where Ix: IndexType { type Item = EdgeIndex<Ix>; fn next(&mut self) -> Option<EdgeIndex<Ix>> { self.indices.next().map(|i| EdgeIndex::new(i)) } } impl<E> ::std::fmt::Display for WouldCycle<E> where E: ::std::fmt::Debug { fn fmt(&self, f: &mut ::std::fmt::Formatter) -> Result<(), ::std::fmt::Error> { writeln!(f, "{:?}", self) } } impl<E> ::std::error::Error for WouldCycle<E> where E: ::std::fmt::Debug + ::std::any::Any { fn description(&self) -> &str { "Adding this input would have caused the graph to cycle!" } }