Struct dsp::signal::Delay [] [src]

pub struct Delay<S> {
    // some fields omitted
}

Delays the signal by the given number of frames.

The delay is performed by yielding Frame::equilibrium() n_frames times before continuing to yield frames from signal.

Trait Implementations

impl<S> Iterator for Delay<S> where S: Signal, S::Item: Frame

type Item = S::Item

fn next(&mut self) -> Option<Delay<S>::Item>

fn size_hint(&self) -> (usize, Option<usize>)

impl<S> ExactSizeIterator for Delay<S> where S: ExactSizeIterator, Delay<S>: Iterator

fn len(&self) -> usize

Derived Implementations

impl<S> Clone for Delay<S> where S: Clone

fn clone(&self) -> Delay<S>

Returns a copy of the value. Read more

fn clone_from(&mut self, source: &Self)
1.0.0

Performs copy-assignment from source. Read more