Struct petgraph::graph::Graph [] [src]

pub struct Graph<N, E, Ty = Directed, Ix: IndexType = DefIndex> {
    // some fields omitted
}

Graph<N, E, Ty, Ix> is a graph datastructure using an adjacency list representation.

Graph is parameterized over:

The graph uses O(|V| + |E|) space, and allows fast node and edge insert, efficient graph search and graph algorithms. It implements O(e') edge lookup and edge and node removals, where e' is some local measure of edge count. Based on the graph datastructure used in rustc.

Here's an example of building a graph with directed edges, and below an illustration of how it could be rendered with graphviz (graphviz rendering is not a part of petgraph):

use petgraph::Graph;

let mut deps = Graph::<&str, &str>::new();
let pg = deps.add_node("petgraph");
let fb = deps.add_node("fixedbitset");
let qc = deps.add_node("quickcheck");
let rand = deps.add_node("rand");
let libc = deps.add_node("libc");
deps.extend_with_edges(&[
    (pg, fb), (pg, qc),
    (qc, rand), (rand, libc), (qc, libc),
]);

graph-example

Graph Indices

The graph maintains indices for nodes and edges, and node and edge weights may be accessed mutably. Indices range in a compact interval, for example for n nodes indices are 0 to n - 1 inclusive.

NodeIndex and EdgeIndex are types that act as references to nodes and edges, but these are only stable across certain operations. Adding nodes or edges keeps indices stable. Removing nodes or edges may shift other indices. Removing a node will force the last node to shift its index to take its place. Similarly, removing an edge shifts the index of the last edge.

The Ix parameter is u32 by default. The goal is that you can ignore this parameter completely unless you need a very big graph -- then you can use usize.

Pros and Cons of Indices

Methods

impl<N, E> Graph<N, E, Directed>
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fn new() -> Self

Create a new Graph with directed edges.

This is a convenience method. Use Graph::with_capacity or Graph::default for a constructor that is generic in all the type parameters of Graph.

impl<N, E> Graph<N, E, Undirected>
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fn new_undirected() -> Self

Create a new Graph with undirected edges.

This is a convenience method. Use Graph::with_capacity or Graph::default for a constructor that is generic in all the type parameters of Graph.

impl<N, E, Ty, Ix> Graph<N, E, Ty, Ix> where Ty: EdgeType, Ix: IndexType
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fn with_capacity(nodes: usize, edges: usize) -> Self

Create a new Graph with estimated capacity.

fn capacity(&self) -> (usize, usize)

Return the current node and edge capacity of the graph.

fn node_count(&self) -> usize

Return the number of nodes (vertices) in the graph.

Computes in O(1) time.

fn edge_count(&self) -> usize

Return the number of edges in the graph.

Computes in O(1) time.

fn is_directed(&self) -> bool

Whether the graph has directed edges or not.

fn add_node(&mut self, weight: N) -> NodeIndex<Ix>

Add a node (also called vertex) with associated data weight to the graph.

Computes in O(1) time.

Return the index of the new node.

Panics if the Graph is at the maximum number of nodes for its index type (N/A if usize).

fn node_weight(&self, a: NodeIndex<Ix>) -> Option<&N>

Access the weight for node a.

Also available with indexing syntax: &graph[a].

fn node_weight_mut(&mut self, a: NodeIndex<Ix>) -> Option<&mut N>

Access the weight for node a, mutably.

Also available with indexing syntax: &mut graph[a].

fn add_edge(&mut self, a: NodeIndex<Ix>, b: NodeIndex<Ix>, weight: E) -> EdgeIndex<Ix>

Add an edge from a to b to the graph, with its associated data weight.

Return the index of the new edge.

Computes in O(1) time.

Panics if any of the nodes don't exist.
Panics if the Graph is at the maximum number of edges for its index type (N/A if usize).

Note: Graph allows adding parallel (“duplicate”) edges. If you want to avoid this, use .update_edge(a, b, weight) instead.

fn update_edge(&mut self, a: NodeIndex<Ix>, b: NodeIndex<Ix>, weight: E) -> EdgeIndex<Ix>

Add or update an edge from a to b. If the edge already exists, its weight is updated.

Return the index of the affected edge.

Computes in O(e') time, where e' is the number of edges connected to a (and b, if the graph edges are undirected).

Panics if any of the nodes don't exist.

fn edge_weight(&self, e: EdgeIndex<Ix>) -> Option<&E>

Access the weight for edge e.

Also available with indexing syntax: &graph[e].

fn edge_weight_mut(&mut self, e: EdgeIndex<Ix>) -> Option<&mut E>

Access the weight for edge e, mutably.

Also available with indexing syntax: &mut graph[e].

fn edge_endpoints(&self, e: EdgeIndex<Ix>) -> Option<(NodeIndex<Ix>, NodeIndex<Ix>)>

Access the source and target nodes for e.

fn remove_node(&mut self, a: NodeIndex<Ix>) -> Option<N>

Remove a from the graph if it exists, and return its weight. If it doesn't exist in the graph, return None.

Apart from a, this invalidates the last node index in the graph (that node will adopt the removed node index). Edge indices are invalidated as they would be following the removal of each edge with an endpoint in a.

Computes in O(e') time, where e' is the number of affected edges, including n calls to .remove_edge() where n is the number of edges with an endpoint in a, and including the edges with an endpoint in the displaced node.

fn remove_edge(&mut self, e: EdgeIndex<Ix>) -> Option<E>

Remove an edge and return its edge weight, or None if it didn't exist.

Apart from e, this invalidates the last edge index in the graph (that edge will adopt the removed edge index).

Computes in O(e') time, where e' is the size of four particular edge lists, for the vertices of e and the vertices of another affected edge.

fn neighbors(&self, a: NodeIndex<Ix>) -> Neighbors<E, Ix>

Return an iterator of all nodes with an edge starting from a.

  • Undirected: All edges from or to a.
  • Directed: Outgoing edges from a.

Produces an empty iterator if the node doesn't exist.
Iterator element type is NodeIndex<Ix>.

Use .neighbors(a).detach() to get a neighbor walker that does not borrow from the graph.

fn neighbors_directed(&self, a: NodeIndex<Ix>, dir: EdgeDirection) -> Neighbors<E, Ix>

Return an iterator of all neighbors that have an edge between them and a, in the specified direction. If the graph's edges are undirected, this is equivalent to .neighbors(a).

  • Undirected: All edges from or to a.
  • Directed, Outgoing: All edges from a.
  • Directed, Incoming: All edges to a.

Produces an empty iterator if the node doesn't exist.
Iterator element type is NodeIndex<Ix>.

For a Directed graph, neighbors are listed in reverse order of their addition to the graph, so the most recently added edge's neighbor is listed first. The order in an Undirected graph is arbitrary.

Use .neighbors_directed(a, dir).detach() to get a neighbor walker that does not borrow from the graph.

fn neighbors_undirected(&self, a: NodeIndex<Ix>) -> Neighbors<E, Ix>

Return an iterator of all neighbors that have an edge between them and a, in either direction. If the graph's edges are undirected, this is equivalent to .neighbors(a).

  • Undirected and Directed: All edges from or to a.

Produces an empty iterator if the node doesn't exist.
Iterator element type is NodeIndex<Ix>.

Use .neighbors_undirected(a).detach() to get a neighbor walker that does not borrow from the graph.

fn edges(&self, a: NodeIndex<Ix>) -> Edges<E, Ix>

Return an iterator over the neighbors of node a, paired with their respective edge weights.

Produces an empty iterator if the node doesn't exist.
Iterator element type is (NodeIndex<Ix>, &E).

fn edges_directed(&self, a: NodeIndex<Ix>, dir: EdgeDirection) -> Edges<E, Ix>

Return an iterator of all neighbors that have an edge between them and a, in the specified direction, paired with the respective edge weights.

If the graph's edges are undirected, this is equivalent to .edges(a).

Produces an empty iterator if the node doesn't exist.
Iterator element type is (NodeIndex<Ix>, &E).

fn find_edge(&self, a: NodeIndex<Ix>, b: NodeIndex<Ix>) -> Option<EdgeIndex<Ix>>

Lookup an edge from a to b.

Computes in O(e') time, where e' is the number of edges connected to a (and b, if the graph edges are undirected).

fn find_edge_undirected(&self, a: NodeIndex<Ix>, b: NodeIndex<Ix>) -> Option<(EdgeIndex<Ix>, EdgeDirection)>

Lookup an edge between a and b, in either direction.

If the graph is undirected, then this is equivalent to .find_edge().

Return the edge index and its directionality, with Outgoing meaning from a to b and Incoming the reverse, or None if the edge does not exist.

fn externals(&self, dir: EdgeDirection) -> Externals<N, Ty, Ix>

Return an iterator over either the nodes without edges to them (Incoming) or from them (Outgoing).

An internal node has both incoming and outgoing edges. The nodes in .externals(Incoming) are the source nodes and .externals(Outgoing) are the sinks of the graph.

For a graph with undirected edges, both the sinks and the sources are just the nodes without edges.

The whole iteration computes in O(|V|) time.

fn node_indices(&self) -> NodeIndices<Ix>

Return an iterator over the node indices of the graph

fn node_weights_mut(&mut self) -> NodeWeightsMut<N, Ix>

Return an iterator yielding mutable access to all node weights.

The order in which weights are yielded matches the order of their node indices.

fn edge_indices(&self) -> EdgeIndices<Ix>

Return an iterator over the edge indices of the graph

fn edge_weights_mut(&mut self) -> EdgeWeightsMut<E, Ix>

Return an iterator yielding mutable access to all edge weights.

The order in which weights are yielded matches the order of their edge indices.

fn raw_nodes(&self) -> &[Node<N, Ix>]

Access the internal node array.

fn raw_edges(&self) -> &[Edge<E, Ix>]

Access the internal edge array.

fn into_nodes_edges(self) -> (Vec<Node<N, Ix>>, Vec<Edge<E, Ix>>)

Convert the graph into a vector of Nodes and a vector of Edges

fn first_edge(&self, a: NodeIndex<Ix>, dir: EdgeDirection) -> Option<EdgeIndex<Ix>>

Accessor for data structure internals: the first edge in the given direction.

fn next_edge(&self, e: EdgeIndex<Ix>, dir: EdgeDirection) -> Option<EdgeIndex<Ix>>

Accessor for data structure internals: the next edge for the given direction.

fn walk_edges_directed(&self, a: NodeIndex<Ix>, dir: EdgeDirection) -> WalkEdges<Ix>

Deprecated: Use .neighbors_directed(a, dir).detach() instead.

Return a “walker” object that can be used to step through the directed edges of the node a in direction dir.

Note: The walker does not borrow from the graph, this is to allow mixing edge walking with mutating the graph's weights.

  • Directed, Outgoing: All edges from a.
  • Directed, Incoming: All edges to a.

fn index_twice_mut<T, U>(&mut self, i: T, j: U) -> (&mut Self::Output, &mut Self::Output) where Self: IndexMut<T> + IndexMut<U>, T: GraphIndex, U: GraphIndex

Index the Graph by two indices, any combination of node or edge indices is fine.

Panics if the indices are equal or if they are out of bounds.

use petgraph::{Graph, Dfs, Incoming};

let mut gr = Graph::new();
let a = gr.add_node(0.);
let b = gr.add_node(0.);
let c = gr.add_node(0.);
gr.add_edge(a, b, 3.);
gr.add_edge(b, c, 2.);
gr.add_edge(c, b, 1.);

// walk the graph and sum incoming edges into the node weight
let mut dfs = Dfs::new(&gr, a);
while let Some(node) = dfs.next(&gr) {
    // use a walker -- a detached neighbors iterator
    let mut edges = gr.neighbors_directed(node, Incoming).detach();
    while let Some(edge) = edges.next_edge(&gr) {
        let (nw, ew) = gr.index_twice_mut(node, edge);
        *nw += *ew;
    }
}

// check the result
assert_eq!(gr[a], 0.);
assert_eq!(gr[b], 4.);
assert_eq!(gr[c], 2.);

fn reverse(&mut self)

Reverse the direction of all edges

fn clear(&mut self)

Remove all nodes and edges

fn clear_edges(&mut self)

Remove all edges

fn retain_nodes<F>(&mut self, visit: F) where F: FnMut(&mut Self, NodeIndex<Ix>) -> bool

Keep all nodes that return true from the visit closure, remove the others.

visit is provided a mutable reference to the graph, so that the graph can be walked and associated data modified. You should not add or remove nodes.

The order nodes are visited is not specified.

fn retain_edges<F>(&mut self, visit: F) where F: FnMut(&mut Self, EdgeIndex<Ix>) -> bool

Keep all edges that return true from the visit closure, remove the others.

visit is provided a mutable reference to the graph, so that the graph can be walked and associated data modified. You should not add or remove nodes or edges.

The order edges are visited is not specified.

fn from_edges<I>(iterable: I) -> Self where I: IntoIterator, I::Item: IntoWeightedEdge<E>, I::Item::NodeId: Into<NodeIndex<Ix>>, N: Default

Create a new Graph from an iterable of edges.

Node weights N are set to default values. Edge weights E may either be specified in the list, or they are filled with default values.

Nodes are inserted automatically to match the edges.

use petgraph::Graph;

let gr = Graph::<(), i32>::from_edges(&[
    (0, 1), (0, 2), (0, 3),
    (1, 2), (1, 3),
    (2, 3),
]);

fn extend_with_edges<I>(&mut self, iterable: I) where I: IntoIterator, I::Item: IntoWeightedEdge<E>, I::Item::NodeId: Into<NodeIndex<Ix>>, N: Default

Extend the graph from an iterable of edges.

Node weights N are set to default values. Edge weights E may either be specified in the list, or they are filled with default values.

Nodes are inserted automatically to match the edges.

fn map<'a, F, G, N2, E2>(&'a self, node_map: F, edge_map: G) -> Graph<N2, E2, Ty, Ix> where F: FnMut(NodeIndex<Ix>, &'a N) -> N2, G: FnMut(EdgeIndex<Ix>, &'a E) -> E2

Create a new Graph by mapping node and edge weights to new values.

The resulting graph has the same structure and the same graph indices as self.

fn filter_map<'a, F, G, N2, E2>(&'a self, node_map: F, edge_map: G) -> Graph<N2, E2, Ty, Ix> where F: FnMut(NodeIndex<Ix>, &'a N) -> Option<N2>, G: FnMut(EdgeIndex<Ix>, &'a E) -> Option<E2>

Create a new Graph by mapping nodes and edges. A node or edge may be mapped to None to exclude it from the resulting graph.

Nodes are mapped first with the node_map closure, then edge_map is called for the edges that have not had any endpoint removed.

The resulting graph has the structure of a subgraph of the original graph. If no nodes are removed, the resulting graph has compatible node indices; if neither nodes nor edges are removed, the result has the same graph indices as self.

fn into_edge_type<NewTy>(self) -> Graph<N, E, NewTy, Ix> where NewTy: EdgeType

Convert the graph into either undirected or directed. No edge adjustments are done, so you may want to go over the result to remove or add edges.

Computes in O(1) time.

Trait Implementations

impl<N, E, Ty, Ix: IndexType> Clone for Graph<N, E, Ty, Ix> where N: Clone, E: Clone
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The resulting cloned graph has the same graph indices as self.

fn clone(&self) -> Self

Returns a copy of the value. Read more

fn clone_from(&mut self, rhs: &Self)

Performs copy-assignment from source. Read more

impl<N, E, Ty, Ix> Debug for Graph<N, E, Ty, Ix> where N: Debug, E: Debug, Ty: EdgeType, Ix: IndexType
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fn fmt(&self, f: &mut Formatter) -> Result

Formats the value using the given formatter.

impl<N, E, Ty, Ix> Index<NodeIndex<Ix>> for Graph<N, E, Ty, Ix> where Ty: EdgeType, Ix: IndexType
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Index the Graph by NodeIndex to access node weights.

Panics if the node doesn't exist.

type Output = N

The returned type after indexing

fn index(&self, index: NodeIndex<Ix>) -> &N

The method for the indexing (Foo[Bar]) operation

impl<N, E, Ty, Ix> IndexMut<NodeIndex<Ix>> for Graph<N, E, Ty, Ix> where Ty: EdgeType, Ix: IndexType
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Index the Graph by NodeIndex to access node weights.

Panics if the node doesn't exist.

fn index_mut(&mut self, index: NodeIndex<Ix>) -> &mut N

The method for the indexing (Foo[Bar]) operation

impl<N, E, Ty, Ix> Index<EdgeIndex<Ix>> for Graph<N, E, Ty, Ix> where Ty: EdgeType, Ix: IndexType
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Index the Graph by EdgeIndex to access edge weights.

Panics if the edge doesn't exist.

type Output = E

The returned type after indexing

fn index(&self, index: EdgeIndex<Ix>) -> &E

The method for the indexing (Foo[Bar]) operation

impl<N, E, Ty, Ix> IndexMut<EdgeIndex<Ix>> for Graph<N, E, Ty, Ix> where Ty: EdgeType, Ix: IndexType
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Index the Graph by EdgeIndex to access edge weights.

Panics if the edge doesn't exist.

fn index_mut(&mut self, index: EdgeIndex<Ix>) -> &mut E

The method for the indexing (Foo[Bar]) operation

impl<N, E, Ty, Ix> Default for Graph<N, E, Ty, Ix> where Ty: EdgeType, Ix: IndexType
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Create a new empty Graph.

fn default() -> Self

Returns the "default value" for a type. Read more

impl<'a, N, E: 'a, Ty, Ix> NeighborIter<'a> for Graph<N, E, Ty, Ix> where Ty: EdgeType, Ix: IndexType
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type Iter = Neighbors<'a, E, Ix>

fn neighbors(&'a self, n: NodeIndex<Ix>) -> Neighbors<'a, E, Ix>

Return an iterator that visits all neighbors of the node n.

impl<'a, N, E: 'a, Ty, Ix> NeighborsDirected<'a> for Graph<N, E, Ty, Ix> where Ty: EdgeType, Ix: IndexType
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type NeighborsDirected = Neighbors<'a, E, Ix>

fn neighbors_directed(&'a self, n: NodeIndex<Ix>, d: EdgeDirection) -> Neighbors<'a, E, Ix>

Return an iterator that visits all neighbors of the node n.

impl<'a, N: 'a, E, Ty, Ix> Externals<'a> for Graph<N, E, Ty, Ix> where Ty: EdgeType, Ix: IndexType
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type Externals = Externals<'a, N, Ty, Ix>

fn externals(&'a self, d: EdgeDirection) -> Externals<'a, N, Ty, Ix>

Return an iterator of all nodes with no edges in the given direction

impl<N, E, Ty, Ix> Graphlike for Graph<N, E, Ty, Ix> where Ix: IndexType
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type NodeId = NodeIndex<Ix>

impl<N, E, Ty, Ix> Visitable for Graph<N, E, Ty, Ix> where Ty: EdgeType, Ix: IndexType
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type Map = FixedBitSet

fn visit_map(&self) -> FixedBitSet

impl<N, E, Ty, Ix> Revisitable for Graph<N, E, Ty, Ix> where Ty: EdgeType, Ix: IndexType
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fn reset_map(&self, map: &mut Self::Map)

impl<N, E, Ty, Ix> GetAdjacencyMatrix for Graph<N, E, Ty, Ix> where Ty: EdgeType, Ix: IndexType
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The adjacency matrix for Graph is a bitmap that's computed by .adjacency_matrix().

type AdjMatrix = FixedBitSet

fn adjacency_matrix(&self) -> FixedBitSet

fn is_adjacent(&self, matrix: &FixedBitSet, a: NodeIndex<Ix>, b: NodeIndex<Ix>) -> bool